gossip-introducer should forget about old nodes somehow #1765

Open
opened 2012-06-12 23:09:21 +00:00 by warner · 9 comments

Just a note-to-self: when #68 gets working, and decentralized
gossip-based introduction is implemented, we should make sure the
announcements are:

  • 1: refreshed periodically
  • 2: are dropped by clients when they're stale

The idea is that a server who has left the grid permanently should
eventually be forgotten by everyone else. Gossip never forgets
(even if you forget it locally, you'll be reminded by your cohorts,
and if you don't remember what you forgot, you'll fail to forget it
again).

The simplest way to accomplish this is with a timestamp in the
announcement, and to prune entries more than maybe a month old.
(but wait a few minutes after startup to do that, so if you leave
your node offline for several months, it still has a chance to
connect to somebody and fetch fresh announcements).

We aren't usually keen on timestamps, in particular comparing time
from different nodes (in this case, the announcement's timestamp
plus one month versus the client's clock). But I think this would
be a reasonable use of clocks. As of yesterday, the announcement
record includes a timestamp, named "seqnum" (so named because I
didn't want to make any claims about it's use as a timestamp, but
merely as a mostly-monotonically increasing number, used to decide
when one announcement may replace another).

Maybe I should rename that to "when" or "announcement-time"?

The Introducer Client still needs code to refresh its announcements
periodically (once a week would be fine). Currently it only
refreshes them at node boot, and we don't want live-and-connected
nodes with good uptime to start being ignored merely because they
weren't rebooted frequently enough.

Just a note-to-self: when #68 gets working, and decentralized gossip-based introduction is implemented, we should make sure the announcements are: * 1: refreshed periodically * 2: are dropped by clients when they're stale The idea is that a server who has left the grid permanently should eventually be forgotten by everyone else. Gossip never forgets (even if you forget it locally, you'll be reminded by your cohorts, and if you don't remember what you forgot, you'll fail to forget it again). The simplest way to accomplish this is with a timestamp in the announcement, and to prune entries more than maybe a month old. (but wait a few minutes after startup to do that, so if you leave your node offline for several months, it still has a chance to connect to somebody and fetch fresh announcements). We aren't usually keen on timestamps, in particular comparing time from different nodes (in this case, the announcement's timestamp plus one month versus the client's clock). But I think this would be a reasonable use of clocks. As of yesterday, the announcement record includes a timestamp, named "seqnum" (so named because I didn't want to make any claims about it's use as a timestamp, but merely as a mostly-monotonically increasing number, used to decide when one announcement may replace another). Maybe I should rename that to "when" or "announcement-time"? The Introducer Client still needs code to refresh its announcements periodically (once a week would be fine). Currently it only refreshes them at node boot, and we don't want live-and-connected nodes with good uptime to start being ignored merely because they weren't rebooted frequently enough.
warner added the
c/code-nodeadmin
p/normal
t/enhancement
v/1.9.1
labels 2012-06-12 23:09:21 +00:00
warner added this to the soon milestone 2012-06-12 23:09:21 +00:00
warner self-assigned this 2012-06-12 23:09:21 +00:00

+1 for renaming "seqnum" to "announcement-time".

+1 for renaming "seqnum" to "announcement-time".

I would be kind of sad to make tahoe-lafs require synchronization between clocks of different computers. As far as I know, it doesn't currently do so. There isn't any way to be sure that your computer's clock is synchronized with the clock of another computer (the one you are gossiping with), except by relying on a trusted third party -- an NTP server.

Except, the above is no longer true, now that Bitcoin exists. So I retract my longstanding objection against relying on synchronized clocks, and replace it with a suggested policy that the only remote-clock-synchronization protocol that a tahoe-lafs node is allowed to rely on is the Bitcoin blockchain.

P.S. Also in all seriousness I don't like the proposed design that much. Not only the part about requiring clock synchronization (and by the way in practice, clocks are often more than a month out of sync with each other, especially in some of the "different" deployment targets that people are increasingly interested in, such as embedded systems and Windows clients). I am concerned about relying on that, because our defenses against data deletion, rollback attack on mutables, and (hopefully in the future) unadd-attack on add-only-sets rely on the client connecting to a sufficient number of good servers. This seems to add another path by which accident or malice could prevent clients from connecting to good servers, which I think deserves careful risk analysis, both now and whenever we change the server-selection behavior.

But in addition to that, also the part about waiting for "a few minutes after starting up" sounds kind of fragile.

Let me try to think of a reasonable alternative to consider. What do you think of this:

  1. When telling other people gossip about servers, you don't tell them about servers that you aren't currently connected to.
  2. Remember the fact that you were unable to connect to a server last time you tried. When you start up, don't try reconnecting to that guy right away until you've finished trying to reconnect to more-likely-to-work ones. (Because of a bug that is really important on Windows: #605 (two-hour delay to connect to a grid from Win32, if there are many storage servers unreachable))
  3. If it has been more than a month on your local clock since you were able to connect to that guy, and you are currently able to connect to lots of other guys, then forget about that guy.

We need to carefully revisit 3 when changing anything to do with server selection, but at least there is less of a path for remote attackers to manipulate this than with the remote-clock-synchronization approach.

What do you say? This sounds not much more complicated than the initial proposal, and maybe less complicated. It is certainly less complicated if you include the fact that you have to think about the clock-synchronization protocol in that one and you don't in this one. Does this proposal satisfy the same values as the initial post does -- i.e. not letting dead servers pile up indefinitely in the gossip network?

I would be kind of sad to make tahoe-lafs require synchronization between clocks of different computers. As far as I know, it doesn't currently do so. There isn't any way to be sure that your computer's clock is synchronized with the clock of another computer (the one you are gossiping with), except by relying on a trusted third party -- an NTP server. *Except*, the above is no longer true, now that Bitcoin exists. So I retract my longstanding objection against relying on synchronized clocks, and replace it with a suggested policy that the only remote-clock-synchronization protocol that a tahoe-lafs node is allowed to rely on is the Bitcoin blockchain. ☺ P.S. Also in all seriousness I don't like the proposed design that much. Not only the part about requiring clock synchronization (and by the way in practice, clocks are *often* more than a month out of sync with each other, especially in some of the "different" deployment targets that people are increasingly interested in, such as embedded systems and Windows clients). I *am* concerned about relying on that, because our defenses against data deletion, rollback attack on mutables, and (hopefully in the future) unadd-attack on add-only-sets rely on the client connecting to a sufficient number of good servers. This seems to add another path by which accident or malice could prevent clients from connecting to good servers, which I think deserves careful risk analysis, both now and whenever we change the server-selection behavior. But in addition to that, also the part about waiting for "a few minutes after starting up" sounds kind of fragile. Let me try to think of a reasonable alternative to consider. What do you think of this: 1. When telling other people gossip about servers, you don't tell them about servers that you aren't currently connected to. 2. Remember the fact that you were unable to connect to a server last time you tried. When you start up, don't try reconnecting to that guy right away until you've finished trying to reconnect to more-likely-to-work ones. (Because of a bug that is really important on Windows: #605 (two-hour delay to connect to a grid from Win32, if there are many storage servers unreachable)) 3. If it has been more than a month *on your local clock* since you were able to connect to that guy, *and* you are currently able to connect to lots of other guys, then forget about that guy. We need to carefully revisit 3 when changing anything to do with server selection, but at least there is less of a path for remote attackers to manipulate this than with the remote-clock-synchronization approach. What do you say? This sounds not much more complicated than the initial proposal, and maybe less complicated. It is certainly less complicated if you include the fact that you have to think about the clock-synchronization protocol in that one and you don't in this one. Does this proposal satisfy the same values as the initial post does -- i.e. not letting dead servers pile up indefinitely in the gossip network?
Author

Great response!

I would be kind of sad to make tahoe-lafs require synchronization
between clocks of different computers. As far as I know, it doesn't
currently do so.

Yeah, I'm not keen on requiring synchronized clocks either. I was
considering how we might have the recipient note the difference between
their local clock and the sender's clock (or however that'd map to the
flooded announcement scheme, where messages are being delivered by third
parties minutes or days after they were created) and using that to
correct for a static offset in future messages. But that feels fragile.

  1. When telling other people gossip about servers, you don't tell them
    about servers that you aren't currently connected to.
  2. Remember the fact that you were unable to connect to a server last
    time you tried. When you start up, don't try reconnecting to that
    guy right away until you've finished trying to reconnect to
    more-likely-to-work ones. (Because of a bug that is really
    important on Windows: #605 (two-hour delay to connect to a grid
    from Win32, if there are many storage servers unreachable))
  3. If it has been more than a month on your local clock since you were
    able to connect to that guy, and you are currently able to connect
    to lots of other guys, then forget about that guy.

Hey, that sounds great! Let's see, the first rule prevents the
"persistent nonsense" problem, as long as any grid-control-only nodes
(i.e. what the Introducer becomes in the new gossip world) follow this
rule too. The only concern I can think of is that partial connectivity
might prevent a new client from learning about nodes that they could
normally connect to. In particular, could this interact with NAT in some
way that might produce a less-connected grid than our current central
Introducer? I don't think so, but I'd have to study it more.

The second rule is really about implementing connection throttling,
which might want to be a Foolscap feature (maybe expressed as
tub.setOption("pending-connection-limit", 10) or similar), and
then asking for connections in a specific order (most-recently-seen
first). Seems like a good idea, but not as critical as the other two.

The third rule prevents local nonsense from sticking around forever. It
also ties into a more general "connection history" mechanism that I
think we want: something to hold historic uptime, RTT, speeds, and
overall reliability for each server we know about. This could be used to
decide how long to wait for a response from the server before declaring
it "overdue" (and switching to an alternate), and could eventually be
published and aggregated to provide some sort of collaborative
reliability-prediction metric to influence share placement or even
storage prices (servers that everyone agrees have been highly available
might command higher fees).

I like it! I'll update this ticket to reflect the new scheme.

Would you still be in favor of changing the Announcement field from
"seqnum" to "announcement-time", even if we don't plan to use it for
that purpose? The specific purpose of that field (which is inside the
signed announcement body) is to prevent replay and rollback attacks
(feeding an old announcement into some client in the hopes of changing
their behavior in some useful way).

The publishing node could indeed just use a sequence number (incremented
by one for each new message), but:

  • the counter would need to be stored and recovered safely, such as when
    rebuilding the node after a hard drive failure, otherwise peers would
    not believe new announcements until the new node's counter naturally
    incremented beyond the other values.
  • This would require periodic backup copies of the counter. In contrast,
    the other information needed to rebuild a node (node.privkey,
    node.pem) would be static.

I can imagine arguments against using time.time() instead of an actual
counter:

  • more entropy for a de-anonymizing attacker to correlate
  • providing a potentially high-resolution timestamp (the current code
    uses all significant digits of time.time(), frequently microseconds)
    that might reveal time consumed during boot, which might help a timing
    attack on e.g. key generation or signature generation.
  • timequakes causing temporary disbelief of new announcements, requiring
    period refresh to make sure the disbelief is eventually overcome
    (imagine setting your clock back a day and then rebooting: you need to
    have at least one announcement more than one day after reboot to catch
    up)

Oh, wait, here's an idea: use a counter, remember it somewhere like
NODEDIR/private/announcement.counter, initialize it to zero upon node
creation. '''But''': listen for your own announcements too. If you hear
a valid announcement with a higher seqnum than what you're currently
publishing, increase your counter to match. (if the announcement is
different than what you're currently publishing, increase it one more..
that ought to converge).

What do you think about that? And, given your thoughts about that, what
are your new thoughts about seqnum vs announcement-time? Can you think
of any reason that we'd really like actual (possibly erroneous and/or
malicious) wallclock values in Announcements?

Great response! > I would be kind of sad to make tahoe-lafs require synchronization > between clocks of different computers. As far as I know, it doesn't > currently do so. Yeah, I'm not keen on requiring synchronized clocks either. I was considering how we might have the recipient note the difference between their local clock and the sender's clock (or however that'd map to the flooded announcement scheme, where messages are being delivered by third parties minutes or days after they were created) and using that to correct for a static offset in future messages. But that feels fragile. > 1. When telling other people gossip about servers, you don't tell them > about servers that you aren't currently connected to. > 2. Remember the fact that you were unable to connect to a server last > time you tried. When you start up, don't try reconnecting to that > guy right away until you've finished trying to reconnect to > more-likely-to-work ones. (Because of a bug that is really > important on Windows: #605 (two-hour delay to connect to a grid > from Win32, if there are many storage servers unreachable)) > 3. If it has been more than a month on your local clock since you were > able to connect to that guy, and you are currently able to connect > to lots of other guys, then forget about that guy. Hey, that sounds great! Let's see, the first rule prevents the "persistent nonsense" problem, as long as any grid-control-only nodes (i.e. what the Introducer becomes in the new gossip world) follow this rule too. The only concern I can think of is that partial connectivity might prevent a new client from learning about nodes that they could normally connect to. In particular, could this interact with NAT in some way that might produce a less-connected grid than our current central Introducer? I don't think so, but I'd have to study it more. The second rule is really about implementing connection throttling, which might want to be a Foolscap feature (maybe expressed as `tub.setOption("pending-connection-limit", 10)` or similar), and then asking for connections in a specific order (most-recently-seen first). Seems like a good idea, but not as critical as the other two. The third rule prevents local nonsense from sticking around forever. It also ties into a more general "connection history" mechanism that I think we want: something to hold historic uptime, RTT, speeds, and overall reliability for each server we know about. This could be used to decide how long to wait for a response from the server before declaring it "overdue" (and switching to an alternate), and could eventually be published and aggregated to provide some sort of collaborative reliability-prediction metric to influence share placement or even storage prices (servers that everyone agrees have been highly available might command higher fees). I like it! I'll update this ticket to reflect the new scheme. Would you still be in favor of changing the Announcement field from "seqnum" to "announcement-time", even if we don't plan to use it for that purpose? The specific purpose of that field (which is inside the signed announcement body) is to prevent replay and rollback attacks (feeding an old announcement into some client in the hopes of changing their behavior in some useful way). The publishing node could indeed just use a sequence number (incremented by one for each new message), but: * the counter would need to be stored and recovered safely, such as when rebuilding the node after a hard drive failure, otherwise peers would not believe new announcements until the new node's counter naturally incremented beyond the other values. * This would require periodic backup copies of the counter. In contrast, the other information needed to rebuild a node (node.privkey, node.pem) would be static. I can imagine arguments against using time.time() instead of an actual counter: * more entropy for a de-anonymizing attacker to correlate * providing a potentially high-resolution timestamp (the current code uses all significant digits of time.time(), frequently microseconds) that might reveal time consumed during boot, which might help a timing attack on e.g. key generation or signature generation. * timequakes causing temporary disbelief of new announcements, requiring period refresh to make sure the disbelief is eventually overcome (imagine setting your clock back a day and then rebooting: you need to have at least one announcement more than one day after reboot to catch up) Oh, wait, here's an idea: use a counter, remember it somewhere like NODEDIR/private/announcement.counter, initialize it to zero upon node creation. '''But''': listen for your own announcements too. If you hear a valid announcement with a higher seqnum than what you're currently publishing, increase your counter to match. (if the announcement is different than what you're currently publishing, increase it one more.. that ought to converge). What do you think about that? And, given your thoughts about that, what are your new thoughts about seqnum vs announcement-time? Can you think of any reason that we'd really like actual (possibly erroneous and/or malicious) wallclock values in Announcements?
warner changed title from gossip-introducer should include timeouts to gossip-introducer should forget about old nodes somehow 2012-06-13 05:22:30 +00:00

Replying to warner:

Replying to zooko:

  1. When telling other people gossip about servers, you don't tell them
    about servers that you aren't currently connected to.
  2. Remember the fact that you were unable to connect to a server last
    time you tried. When you start up, don't try reconnecting to that
    guy right away until you've finished trying to reconnect to
    more-likely-to-work ones. (Because of a bug that is really
    important on Windows: #605 (two-hour delay to connect to a grid
    from Win32, if there are many storage servers unreachable))
  3. If it has been more than a month on your local clock since you were
    able to connect to that guy, and you are currently able to connect
    to lots of other guys, then forget about that guy.

Hey, that sounds great!
[...]
I like it! I'll update this ticket to reflect the new scheme.

+1

I can imagine arguments against using time.time() instead of an actual
counter:

  • more entropy for a de-anonymizing attacker to correlate
  • providing a potentially high-resolution timestamp (the current code
    uses all significant digits of time.time(), frequently microseconds)
    that might reveal time consumed during boot, which might help a timing
    attack on e.g. key generation or signature generation.
  • timequakes causing temporary disbelief of new announcements, requiring
    period refresh to make sure the disbelief is eventually overcome
    (imagine setting your clock back a day and then rebooting: you need to
    have at least one announcement more than one day after reboot to catch
    up)

If you use (time of last restart, # of announcements since restart) ordered lexicographically, that would solve the first two problems. It wouldn't solve the timequake problem: if you restarted the server at a local time earlier than the local time of some previous restart, you wouldn't recover until you restarted again.

Replying to [warner](/tahoe-lafs/trac/issues/1765#issuecomment-390374): > Replying to [zooko](/tahoe-lafs/trac/issues/1765#issuecomment-390373): > > > 1. When telling other people gossip about servers, you don't tell them > > about servers that you aren't currently connected to. > > 2. Remember the fact that you were unable to connect to a server last > > time you tried. When you start up, don't try reconnecting to that > > guy right away until you've finished trying to reconnect to > > more-likely-to-work ones. (Because of a bug that is really > > important on Windows: #605 (two-hour delay to connect to a grid > > from Win32, if there are many storage servers unreachable)) > > 3. If it has been more than a month on your local clock since you were > > able to connect to that guy, and you are currently able to connect > > to lots of other guys, then forget about that guy. > > Hey, that sounds great! [...] > I like it! I'll update this ticket to reflect the new scheme. +1 > I can imagine arguments against using time.time() instead of an actual > counter: > > * more entropy for a de-anonymizing attacker to correlate > * providing a potentially high-resolution timestamp (the current code > uses all significant digits of time.time(), frequently microseconds) > that might reveal time consumed during boot, which might help a timing > attack on e.g. key generation or signature generation. > * timequakes causing temporary disbelief of new announcements, requiring > period refresh to make sure the disbelief is eventually overcome > (imagine setting your clock back a day and then rebooting: you need to > have at least one announcement more than one day after reboot to catch > up) If you use (time of last restart, # of announcements since restart) ordered lexicographically, that would solve the first two problems. It wouldn't solve the timequake problem: if you restarted the server at a local time earlier than the local time of some previous restart, you wouldn't recover until you restarted again.

Replying to warner:

The only concern I can think of is that partial connectivity
might prevent a new client from learning about nodes that they could
normally connect to. In particular, could this interact with NAT in some
way that might produce a less-connected grid than our current central
Introducer? I don't think so, but I'd have to study it more.

Hrm. This idea of gossip conflicts with my idea that each server should attempt to connect to all clients -- and only to clients -- and that each client should attempt to connect to all servers -- and only to servers (#344, #1086).

It would also interact somewhat poorly with #444

In fact, why do we need to switch from introducers to gossip at all? Could we finish the rest of the #466 new-introduction-protocol and related accounting infrastructure while leaving the current centralized introducer (or the #68 multiple introducers) alone?

I think this discussion needs to move to the mailing list...

Replying to [warner](/tahoe-lafs/trac/issues/1765#issuecomment-390374): > > The only concern I can think of is that partial connectivity > might prevent a new client from learning about nodes that they could > normally connect to. In particular, could this interact with NAT in some > way that might produce a less-connected grid than our current central > Introducer? I don't think so, but I'd have to study it more. Hrm. This idea of gossip conflicts with my idea that each server should attempt to connect to all clients -- and only to clients -- and that each client should attempt to connect to all servers -- and only to servers (#344, #1086). It would also interact somewhat poorly with #444 In fact, why do we need to switch from introducers to gossip at all? Could we finish the rest of the #466 new-introduction-protocol and related accounting infrastructure while leaving the current centralized introducer (or the #68 multiple introducers) alone? I think this discussion needs to move to the mailing list...
Author

moved the discussion about whether to use sequence numbers (and how to recover from quakes) to #1767. Leaving the discussion about gossip and how-to-forget here, since they aren't as time-critical as #1767 (which I want to get resolved for 1.10)

moved the discussion about whether to use sequence numbers (and how to recover from quakes) to #1767. Leaving the discussion about gossip and how-to-forget here, since they aren't as time-critical as #1767 (which I want to get resolved for 1.10)
(https://tahoe-lafs.org/pipermail/tahoe-dev/2012-June/007458.html)
Author

Replying to [zooko]comment:5:

Hrm. This idea of gossip conflicts with my idea that each server
should attempt to connect to all clients -- and only to clients
-- and that each client should attempt to connect to all servers
-- and only to servers (#344, #1086).

It would also interact somewhat poorly with #444

Hm. We could set it up so that grid-control announcements flow
along all sorts of connections (instead of having nodes subscribe
to a specific "grid-control" servicename). Then servers would learn
about other servers even though they don't connect to each other,
and new clients could learn about all servers from any one server.
That might make it hard to prune uninteresting/bogus data, though
(i.e. throw out records for things you don't care about, and rely
on that mechanism to keep the overall dataset smaller).

Remember that "learning about node X" doesn't mean "connecting to
node X". The Announcements are just data, they can be transported
by anything (including some designated node that just gathers and
serves up the current announcement list on demand). No long-term
connections necessary.

Could we finish the rest of the #466 new-introduction-protocol
and related accounting infrastructure while leaving the current
centralized introducer (or the #68 multiple introducers) alone?

Yeah, sure, that's the plan. I'm just anticipating the future.

In fact, why do we need to switch from introducers to gossip at
all?

Well, I think it'd be more robust, and would make grid setup
easier. If we can embed a default relay (hosted on tahoe-lafs.org
somewhere), then joining an existing grid could be as easy as:

  • install tahoe
  • run "tahoe create+run+accept INVITECODE"

And that gets you all of the following:

  • your new nodes learns all the servers it needs, no large

introducer.furl to manage

  • learnine about new servers that are added in the future
  • acquiring storage rights on those servers (traceable to you and

to the person who invited you, which I think is Ostrom-ideal)

  • granting storage rights on your server to others

and nobody else ever had to set up an Introducer either.

I'm not in favor of multiple-introducers (specifically the
introducer.furls GSoC design) because I think introducers are
a nuisance to set up, FURLs are a nuisance to transfer, and
multiple introducers would still be
multiple-points-of-centralization (instead of being properly
'''decentralized''' like the title of #68 suggests).
Multiple-introducers are an easier short-term target, but we've
done without them for years now, so I'd rather push forwards on a
better solution than add complication and maintenance burden for a
partial solution.

I think this discussion needs to move to the mailing list...

Yeah, good idea. I'll try to write up more about the
gossip/invitation scheme tonight.

Replying to [zooko]comment:5: > > Hrm. This idea of gossip conflicts with my idea that each server > should attempt to connect to all clients -- and only to clients > -- and that each client should attempt to connect to all servers > -- and only to servers (#344, #1086). > It would also interact somewhat poorly with #444 Hm. We could set it up so that grid-control announcements flow along all sorts of connections (instead of having nodes subscribe to a specific "grid-control" servicename). Then servers would learn about other servers even though they don't connect to each other, and new clients could learn about all servers from any one server. That might make it hard to prune uninteresting/bogus data, though (i.e. throw out records for things you don't care about, and rely on that mechanism to keep the overall dataset smaller). Remember that "learning about node X" doesn't mean "connecting to node X". The Announcements are just data, they can be transported by anything (including some designated node that just gathers and serves up the current announcement list on demand). No long-term connections necessary. > Could we finish the rest of the #466 new-introduction-protocol > and related accounting infrastructure while leaving the current > centralized introducer (or the #68 multiple introducers) alone? Yeah, sure, that's the plan. I'm just anticipating the future. > In fact, why do we need to switch from introducers to gossip at > all? Well, I think it'd be more robust, and would make grid setup easier. If we can embed a default relay (hosted on tahoe-lafs.org somewhere), then joining an existing grid could be as easy as: * install tahoe * run "tahoe create+run+accept INVITECODE" And that gets you all of the following: * your new nodes learns all the servers it needs, no large > introducer.furl to manage * learnine about new servers that are added in the future * acquiring storage rights on those servers (traceable to you and > to the person who invited you, which I think is Ostrom-ideal) * granting storage rights on your server to others and nobody else ever had to set up an Introducer either. I'm not in favor of multiple-introducers (specifically the `introducer.furls` GSoC design) because I think introducers are a nuisance to set up, FURLs are a nuisance to transfer, and multiple introducers would still be multiple-points-of-centralization (instead of being properly '''decentralized''' like the title of #68 suggests). Multiple-introducers are an easier short-term target, but we've done without them for years now, so I'd rather push forwards on a better solution than add complication and maintenance burden for a partial solution. > I think this discussion needs to move to the mailing list... Yeah, good idea. I'll try to write up more about the gossip/invitation scheme tonight.

Something like this is being worked on in #467.

Something like this is being worked on in #467.
Sign in to join this conversation.
No labels
c/code
c/code-dirnodes
c/code-encoding
c/code-frontend
c/code-frontend-cli
c/code-frontend-ftp-sftp
c/code-frontend-magic-folder
c/code-frontend-web
c/code-mutable
c/code-network
c/code-nodeadmin
c/code-peerselection
c/code-storage
c/contrib
c/dev-infrastructure
c/docs
c/operational
c/packaging
c/unknown
c/website
kw:2pc
kw:410
kw:9p
kw:ActivePerl
kw:AttributeError
kw:DataUnavailable
kw:DeadReferenceError
kw:DoS
kw:FileZilla
kw:GetLastError
kw:IFinishableConsumer
kw:K
kw:LeastAuthority
kw:Makefile
kw:RIStorageServer
kw:StringIO
kw:UncoordinatedWriteError
kw:about
kw:access
kw:access-control
kw:accessibility
kw:accounting
kw:accounting-crawler
kw:add-only
kw:aes
kw:aesthetics
kw:alias
kw:aliases
kw:aliens
kw:allmydata
kw:amazon
kw:ambient
kw:annotations
kw:anonymity
kw:anonymous
kw:anti-censorship
kw:api_auth_token
kw:appearance
kw:appname
kw:apport
kw:archive
kw:archlinux
kw:argparse
kw:arm
kw:assertion
kw:attachment
kw:auth
kw:authentication
kw:automation
kw:avahi
kw:availability
kw:aws
kw:azure
kw:backend
kw:backoff
kw:backup
kw:backupdb
kw:backward-compatibility
kw:bandwidth
kw:basedir
kw:bayes
kw:bbfreeze
kw:beta
kw:binaries
kw:binutils
kw:bitcoin
kw:bitrot
kw:blacklist
kw:blocker
kw:blocks-cloud-deployment
kw:blocks-cloud-merge
kw:blocks-magic-folder-merge
kw:blocks-merge
kw:blocks-raic
kw:blocks-release
kw:blog
kw:bom
kw:bonjour
kw:branch
kw:branding
kw:breadcrumbs
kw:brians-opinion-needed
kw:browser
kw:bsd
kw:build
kw:build-helpers
kw:buildbot
kw:builders
kw:buildslave
kw:buildslaves
kw:cache
kw:cap
kw:capleak
kw:captcha
kw:cast
kw:centos
kw:cffi
kw:chacha
kw:charset
kw:check
kw:checker
kw:chroot
kw:ci
kw:clean
kw:cleanup
kw:cli
kw:cloud
kw:cloud-backend
kw:cmdline
kw:code
kw:code-checks
kw:coding-standards
kw:coding-tools
kw:coding_tools
kw:collection
kw:compatibility
kw:completion
kw:compression
kw:confidentiality
kw:config
kw:configuration
kw:configuration.txt
kw:conflict
kw:connection
kw:connectivity
kw:consistency
kw:content
kw:control
kw:control.furl
kw:convergence
kw:coordination
kw:copyright
kw:corruption
kw:cors
kw:cost
kw:coverage
kw:coveralls
kw:coveralls.io
kw:cpu-watcher
kw:cpyext
kw:crash
kw:crawler
kw:crawlers
kw:create-container
kw:cruft
kw:crypto
kw:cryptography
kw:cryptography-lib
kw:cryptopp
kw:csp
kw:curl
kw:cutoff-date
kw:cycle
kw:cygwin
kw:d3
kw:daemon
kw:darcs
kw:darcsver
kw:database
kw:dataloss
kw:db
kw:dead-code
kw:deb
kw:debian
kw:debug
kw:deep-check
kw:defaults
kw:deferred
kw:delete
kw:deletion
kw:denial-of-service
kw:dependency
kw:deployment
kw:deprecation
kw:desert-island
kw:desert-island-build
kw:design
kw:design-review-needed
kw:detection
kw:dev-infrastructure
kw:devpay
kw:directory
kw:directory-page
kw:dirnode
kw:dirnodes
kw:disconnect
kw:discovery
kw:disk
kw:disk-backend
kw:distribute
kw:distutils
kw:dns
kw:do_http
kw:doc-needed
kw:docker
kw:docs
kw:docs-needed
kw:dokan
kw:dos
kw:download
kw:downloader
kw:dragonfly
kw:drop-upload
kw:duplicity
kw:dusty
kw:earth-dragon
kw:easy
kw:ec2
kw:ecdsa
kw:ed25519
kw:egg-needed
kw:eggs
kw:eliot
kw:email
kw:empty
kw:encoding
kw:endpoint
kw:enterprise
kw:enum34
kw:environment
kw:erasure
kw:erasure-coding
kw:error
kw:escaping
kw:etag
kw:etch
kw:evangelism
kw:eventual
kw:example
kw:excess-authority
kw:exec
kw:exocet
kw:expiration
kw:extensibility
kw:extension
kw:failure
kw:fedora
kw:ffp
kw:fhs
kw:figleaf
kw:file
kw:file-descriptor
kw:filename
kw:filesystem
kw:fileutil
kw:fips
kw:firewall
kw:first
kw:floatingpoint
kw:flog
kw:foolscap
kw:forward-compatibility
kw:forward-secrecy
kw:forwarding
kw:free
kw:freebsd
kw:frontend
kw:fsevents
kw:ftp
kw:ftpd
kw:full
kw:furl
kw:fuse
kw:garbage
kw:garbage-collection
kw:gateway
kw:gatherer
kw:gc
kw:gcc
kw:gentoo
kw:get
kw:git
kw:git-annex
kw:github
kw:glacier
kw:globalcaps
kw:glossary
kw:google-cloud-storage
kw:google-drive-backend
kw:gossip
kw:governance
kw:grid
kw:grid-manager
kw:gridid
kw:gridsync
kw:grsec
kw:gsoc
kw:gvfs
kw:hackfest
kw:hacktahoe
kw:hang
kw:hardlink
kw:heartbleed
kw:heisenbug
kw:help
kw:helper
kw:hint
kw:hooks
kw:how
kw:how-to
kw:howto
kw:hp
kw:hp-cloud
kw:html
kw:http
kw:https
kw:i18n
kw:i2p
kw:i2p-collab
kw:illustration
kw:image
kw:immutable
kw:impressions
kw:incentives
kw:incident
kw:init
kw:inlineCallbacks
kw:inotify
kw:install
kw:installer
kw:integration
kw:integration-test
kw:integrity
kw:interactive
kw:interface
kw:interfaces
kw:interoperability
kw:interstellar-exploration
kw:introducer
kw:introduction
kw:iphone
kw:ipkg
kw:iputil
kw:ipv6
kw:irc
kw:jail
kw:javascript
kw:joke
kw:jquery
kw:json
kw:jsui
kw:junk
kw:key-value-store
kw:kfreebsd
kw:known-issue
kw:konqueror
kw:kpreid
kw:kvm
kw:l10n
kw:lae
kw:large
kw:latency
kw:leak
kw:leasedb
kw:leases
kw:libgmp
kw:license
kw:licenss
kw:linecount
kw:link
kw:linux
kw:lit
kw:localhost
kw:location
kw:locking
kw:logging
kw:logo
kw:loopback
kw:lucid
kw:mac
kw:macintosh
kw:magic-folder
kw:manhole
kw:manifest
kw:manual-test-needed
kw:map
kw:mapupdate
kw:max_space
kw:mdmf
kw:memcheck
kw:memory
kw:memory-leak
kw:mesh
kw:metadata
kw:meter
kw:migration
kw:mime
kw:mingw
kw:minimal
kw:misc
kw:miscapture
kw:mlp
kw:mock
kw:more-info-needed
kw:mountain-lion
kw:move
kw:multi-users
kw:multiple
kw:multiuser-gateway
kw:munin
kw:music
kw:mutability
kw:mutable
kw:mystery
kw:names
kw:naming
kw:nas
kw:navigation
kw:needs-review
kw:needs-spawn
kw:netbsd
kw:network
kw:nevow
kw:new-user
kw:newcaps
kw:news
kw:news-done
kw:news-needed
kw:newsletter
kw:newurls
kw:nfc
kw:nginx
kw:nixos
kw:no-clobber
kw:node
kw:node-url
kw:notification
kw:notifyOnDisconnect
kw:nsa310
kw:nsa320
kw:nsa325
kw:numpy
kw:objects
kw:old
kw:openbsd
kw:openitp-packaging
kw:openssl
kw:openstack
kw:opensuse
kw:operation-helpers
kw:operational
kw:operations
kw:ophandle
kw:ophandles
kw:ops
kw:optimization
kw:optional
kw:options
kw:organization
kw:os
kw:os.abort
kw:ostrom
kw:osx
kw:osxfuse
kw:otf-magic-folder-objective1
kw:otf-magic-folder-objective2
kw:otf-magic-folder-objective3
kw:otf-magic-folder-objective4
kw:otf-magic-folder-objective5
kw:otf-magic-folder-objective6
kw:p2p
kw:packaging
kw:partial
kw:password
kw:path
kw:paths
kw:pause
kw:peer-selection
kw:performance
kw:permalink
kw:permissions
kw:persistence
kw:phone
kw:pickle
kw:pip
kw:pipermail
kw:pkg_resources
kw:placement
kw:planning
kw:policy
kw:port
kw:portability
kw:portal
kw:posthook
kw:pratchett
kw:preformance
kw:preservation
kw:privacy
kw:process
kw:profile
kw:profiling
kw:progress
kw:proxy
kw:publish
kw:pyOpenSSL
kw:pyasn1
kw:pycparser
kw:pycrypto
kw:pycrypto-lib
kw:pycryptopp
kw:pyfilesystem
kw:pyflakes
kw:pylint
kw:pypi
kw:pypy
kw:pysqlite
kw:python
kw:python3
kw:pythonpath
kw:pyutil
kw:pywin32
kw:quickstart
kw:quiet
kw:quotas
kw:quoting
kw:raic
kw:rainhill
kw:random
kw:random-access
kw:range
kw:raspberry-pi
kw:reactor
kw:readonly
kw:rebalancing
kw:recovery
kw:recursive
kw:redhat
kw:redirect
kw:redressing
kw:refactor
kw:referer
kw:referrer
kw:regression
kw:rekey
kw:relay
kw:release
kw:release-blocker
kw:reliability
kw:relnotes
kw:remote
kw:removable
kw:removable-disk
kw:rename
kw:renew
kw:repair
kw:replace
kw:report
kw:repository
kw:research
kw:reserved_space
kw:response-needed
kw:response-time
kw:restore
kw:retrieve
kw:retry
kw:review
kw:review-needed
kw:reviewed
kw:revocation
kw:roadmap
kw:rollback
kw:rpm
kw:rsa
kw:rss
kw:rst
kw:rsync
kw:rusty
kw:s3
kw:s3-backend
kw:s3-frontend
kw:s4
kw:same-origin
kw:sandbox
kw:scalability
kw:scaling
kw:scheduling
kw:schema
kw:scheme
kw:scp
kw:scripts
kw:sdist
kw:sdmf
kw:security
kw:self-contained
kw:server
kw:servermap
kw:servers-of-happiness
kw:service
kw:setup
kw:setup.py
kw:setup_requires
kw:setuptools
kw:setuptools_darcs
kw:sftp
kw:shared
kw:shareset
kw:shell
kw:signals
kw:simultaneous
kw:six
kw:size
kw:slackware
kw:slashes
kw:smb
kw:sneakernet
kw:snowleopard
kw:socket
kw:solaris
kw:space
kw:space-efficiency
kw:spam
kw:spec
kw:speed
kw:sqlite
kw:ssh
kw:ssh-keygen
kw:sshfs
kw:ssl
kw:stability
kw:standards
kw:start
kw:startup
kw:static
kw:static-analysis
kw:statistics
kw:stats
kw:stats_gatherer
kw:status
kw:stdeb
kw:storage
kw:streaming
kw:strports
kw:style
kw:stylesheet
kw:subprocess
kw:sumo
kw:survey
kw:svg
kw:symlink
kw:synchronous
kw:tac
kw:tahoe-*
kw:tahoe-add-alias
kw:tahoe-admin
kw:tahoe-archive
kw:tahoe-backup
kw:tahoe-check
kw:tahoe-cp
kw:tahoe-create-alias
kw:tahoe-create-introducer
kw:tahoe-debug
kw:tahoe-deep-check
kw:tahoe-deepcheck
kw:tahoe-lafs-trac-stream
kw:tahoe-list-aliases
kw:tahoe-ls
kw:tahoe-magic-folder
kw:tahoe-manifest
kw:tahoe-mkdir
kw:tahoe-mount
kw:tahoe-mv
kw:tahoe-put
kw:tahoe-restart
kw:tahoe-rm
kw:tahoe-run
kw:tahoe-start
kw:tahoe-stats
kw:tahoe-unlink
kw:tahoe-webopen
kw:tahoe.css
kw:tahoe_files
kw:tahoewapi
kw:tarball
kw:tarballs
kw:tempfile
kw:templates
kw:terminology
kw:test
kw:test-and-set
kw:test-from-egg
kw:test-needed
kw:testgrid
kw:testing
kw:tests
kw:throttling
kw:ticket999-s3-backend
kw:tiddly
kw:time
kw:timeout
kw:timing
kw:to
kw:to-be-closed-on-2011-08-01
kw:tor
kw:tor-protocol
kw:torsocks
kw:tox
kw:trac
kw:transparency
kw:travis
kw:travis-ci
kw:trial
kw:trickle
kw:trivial
kw:truckee
kw:tub
kw:tub.location
kw:twine
kw:twistd
kw:twistd.log
kw:twisted
kw:twisted-14
kw:twisted-trial
kw:twitter
kw:twn
kw:txaws
kw:type
kw:typeerror
kw:ubuntu
kw:ucwe
kw:ueb
kw:ui
kw:unclean
kw:uncoordinated-writes
kw:undeletable
kw:unfinished-business
kw:unhandled-error
kw:unhappy
kw:unicode
kw:unit
kw:unix
kw:unlink
kw:update
kw:upgrade
kw:upload
kw:upload-helper
kw:uri
kw:url
kw:usability
kw:use-case
kw:utf-8
kw:util
kw:uwsgi
kw:ux
kw:validation
kw:variables
kw:vdrive
kw:verify
kw:verlib
kw:version
kw:versioning
kw:versions
kw:video
kw:virtualbox
kw:virtualenv
kw:vista
kw:visualization
kw:visualizer
kw:vm
kw:volunteergrid2
kw:volunteers
kw:vpn
kw:wapi
kw:warners-opinion-needed
kw:warning
kw:weapi
kw:web
kw:web.port
kw:webapi
kw:webdav
kw:webdrive
kw:webport
kw:websec
kw:website
kw:websocket
kw:welcome
kw:welcome-page
kw:welcomepage
kw:wiki
kw:win32
kw:win64
kw:windows
kw:windows-related
kw:winscp
kw:workaround
kw:world-domination
kw:wrapper
kw:write-enabler
kw:wui
kw:x86
kw:x86-64
kw:xhtml
kw:xml
kw:xss
kw:zbase32
kw:zetuptoolz
kw:zfec
kw:zookos-opinion-needed
kw:zope
kw:zope.interface
p/blocker
p/critical
p/major
p/minor
p/normal
p/supercritical
p/trivial
r/cannot reproduce
r/duplicate
r/fixed
r/invalid
r/somebody else's problem
r/was already fixed
r/wontfix
r/worksforme
t/defect
t/enhancement
t/task
v/0.2.0
v/0.3.0
v/0.4.0
v/0.5.0
v/0.5.1
v/0.6.0
v/0.6.1
v/0.7.0
v/0.8.0
v/0.9.0
v/1.0.0
v/1.1.0
v/1.10.0
v/1.10.1
v/1.10.2
v/1.10a2
v/1.11.0
v/1.12.0
v/1.12.1
v/1.13.0
v/1.14.0
v/1.15.0
v/1.15.1
v/1.2.0
v/1.3.0
v/1.4.1
v/1.5.0
v/1.6.0
v/1.6.1
v/1.7.0
v/1.7.1
v/1.7β
v/1.8.0
v/1.8.1
v/1.8.2
v/1.8.3
v/1.8β
v/1.9.0
v/1.9.0-s3branch
v/1.9.0a1
v/1.9.0a2
v/1.9.0b1
v/1.9.1
v/1.9.2
v/1.9.2a1
v/cloud-branch
v/unknown
No milestone
No project
No assignees
3 participants
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference: tahoe-lafs/trac#1765
No description provided.